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fo76-abbreviations

PREFIX (★)

  1. AA = Anti-Armor (weapons)
  2. AR or ARI = Aristocrat's
  3. A or ASS = Assassin's
  4. AS = Auto Stim (armor)
  5. BER or BZ = Berserker's (weapons)
  6. B = Bloodied (weapons)
  7. B or BOL = Bolstering (armor)
  8. CH = Chameleon (armor)
  9. CL = Cloaking (armor)
  10. D = Double (ranged weapons)
  11. EXE = Executioner's (weapons)
  12. E or EXT = Exterminator's
  13. F = Furious (weapons)
  14. GS = Ghoul Slayer's
  15. G = Gourmand's (weapons)
  16. H = Hunter's
  17. I = Instigating (weapons)
  18. JG or JN = Juggernaut's (weapons)
  19. J = Junkie's (weapons)
  20. LS = Life Saving (armor)
  21. M or ME = Medic's (weapons)
  22. MS = Mutant Slayer's
  23. M or MU = Mutant's
  24. N = Nocturnal
  25. O or OE = Overeater's (armor)
  26. Q = Quad (ranged weapons)
  27. R = Regenerating (armor)
  28. S or ST = Stalker's (weapons)
  29. SU = Suppressor's (weapons)
  30. T = Troubleshooter's
  31. TS = Two Shot (ranged weapons)
  32. U = Unyielding (non-PA armor)
  33. V = Vampire's (weapons)
  34. V or VAN = Vanguard's (armor)
  35. W = Weightless (armor)
  36. Z = Zealot's

MAJOR (★★)

  1. +1A or 1A = 1 Agility (armor)
  2. +1C or 1C = 1 Charisma (armor)
  3. +1E or 1E = 1 Endurance (armor)
  4. +1I or 1I = 1 Intelligence (armor)
  5. +1L or 1L - 1 Luck (armor)
  6. +1P or 1P = 1 Perception (armor)
  7. +1S or 1S = 1 Strength (armor)
  8. 10 = hunger/thirst grow 10% slower (armor)
  9. 25 = 25% more damage while standing still (melee)
  10. 25A = 25% more damage while aiming (ranged)
  11. 25C = 25 cryo resistance (armor)
  12. 25D or 25E = 25% environmental disease resistance (armor)
  13. 25F or FFR = 25% faster fire rate (ranged)
  14. 25F = 25 fire resistance (armor)
  15. 25P = 25 poison resistance (armor)
  16. 25R = 25 radiation resistance (armor)
  17. 40 = 40% more power attack damage (melee)
  18. 50 or 50C = VATS critical hits do 50% more damage (weapons)
  19. 50B or BASH = bashing damage increased by 50% (ranged)
  20. 50L = 50% more limb damage (weapons)
  21. 50R = reflect 50% of melee damage while blocking (melee)
  22. 50V = 50% higher VATS hit chance (weapons)
  23. 7 or 7E = receive 7% less explosive damage (armor)
  24. AP = replenish 15 AP per kill (weapons)
  25. AP or POW = increases AP refresh speed (armor)
  26. E = bullets explode for area damage (ranged)
  27. LS = last round in a magazine has 25% chance to do double damage (ranged)
  28. SS = 40% faster swing speed (melee)

MINOR (★★★)

  1. +1A or 1A = 1 Agility (weapons)
  2. +1E or 1E = 1 Endurance (melee)
  3. +1P or 1P = 1 Perception (ranged)
  4. +1S or 1S = 1 Strength (melee)
  5. 5C or 100C = 5% chance to deal 100 cryo damage to melee attackers (armor)
  6. 5E or 100E = 5% chance to deal 100 energy damage to melee attackers (armor)
  7. 5F or 100F = 5% chance to deal 100 fire damage to melee attackers (armor)
  8. 5P or 100P = 5% chance to deal 100 poison damage to melee attackers (armor)
  9. 15 or 15R = 15% faster reload (ranged)
  10. 15C = VATS critical fill meter fills 15% faster (weapons)
  11. 15B or BL = reduces damage while blocking by 15% (armor and melee)
  12. 15L = receive 15% less limb damage (armor)
  13. 25 or LVC = 25% lower VATS cost (weapons)
  14. 40 = take 40% less damage while power attacking (melee)
  15. 50 or 50A = 50 damage resistance while aiming (ranged)
  16. 50D or DUR = breaks 50% slower (weapons)
  17. 50D or DUR = 50% more durability (armor)
  18. 50F or Acro = reduces fall damage by 50% (armor)
  19. 90 = 90% reduced weight (weapons)
  20. 250 = 250 damage resistance while reloading (ranged)
  21. AWR = ammo weight reduced by 20% (armor)
  22. CAV = 75% chance to reduce damage by 15% while sprinting (armor)
  23. DIS = slowly regenerate radiation damage when not in combat (armor)
  24. Diver's = grants underwater breathing (armor)
  25. DOC = 5% more powerful meds
  26. FMS = faster movement speed while aiming (ranged)
  27. FWR = food, drink, and chem weight reduced by 20% (armor)
  28. HTD = harder to detect while sneaking (armor)
  29. JWR = junk weight reduced by 20% (armor)
  30. LOCK or SAFE = Increases size of sweet-spot while picking locks (armor)
  31. SEN = 75% chance to reduce damage by 15% while standing still (armor)
  32. SF = chance for stealth field (weapons)
  33. WWR = weapon weight reduced by 20% (armor)

Sources: 1

fo76-abbreviations.txt · Last modified: by saxtus